Re:Game Design Perspective: Stardew Valley (2020)
by jkinudsjknds on Saturday January 23, 2021 @05:05PM
(#25886581)
Nobody really doubts that some art fails because its just not good. Differentiating art that is technically superb to art that really resonates is a more interesting conversation.
I do game dev. It's very easy to think "this animation could be better". It's a lot harder to figure out "could this be made more fun". Tactics vs strategy.
I do game dev. It's very easy to think "this animation could be better". It's a lot harder to figure out "could this be made more fun". Tactics vs strategy.