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Re:Compilers are hard by mook on Thursday January 21, 2021 @12:30PM (#25861485)
Hmm, so no floating point math ever, only use arbitrary precision? As far as I know most 3D games do correct-enough math because it'll be replaced in a couple frames anyway.
Re:Compilers are hard by 0xTJ on Friday January 22, 2021 @10:12PM (#25879222)
Of course not. Correctness doesn't mean that everything has to be perfect. It means that things work as defined. A C program should operate as specified.