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Re:Review my startup idea: Multiplayer game servers on demand by mryan on Wednesday May 25, 2011 @06:00PM (#2585734)
Thanks for the feedback Patrick.

I had not thought about the day/* pass option, so far I have been looking at hourly rates. Users will deposit funds to their account, and when the server is started the cost will be deducted from their balance. I definitely do not want to get in to utility billing, it seems like a headache I don't want!

Wrt the name - I came up with it on the spur of the moment and did not really think about it much after that. Cloud is indeed irrelevant to a lot of the target market, so MultiplayerOnDemand might be a better option.

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