Re:Show HN: SOUL Language 1.0 – A platform for writing and r...
by jdmoreira on Wednesday January 20, 2021 @11:39AM
(#25848486)
The JIT for a language must be licensed?
I was totally onboard and super excited before I read this thread.
Re:Show HN: SOUL Language 1.0 – A platform for writing and r...
by julesrms on Thursday January 21, 2021 @11:52AM
(#25860994)
sigh... The JIT engine in your graphics driver stack will contain millions of lines of heavily-licensed, patent-riddled code.
But that doesn't stop you as a developer from freely writing a 3D game that runs on it.
Same here. Think of it as a device driver. Ideally we'll open-source everything eventually, but anyone who's ever been involved in real-world commercial software development will understand that things aren't always quite that idyllic when you're building a business around it.
Re:Show HN: SOUL Language 1.0 – A platform for writing and r...
by noahadavis on Thursday January 21, 2021 @12:14AM
(#25855698)
Which group would a DAW and plugins developed by a FOSS community like KDE or GNOME belong to?
- end-user developers. This is kind of like being a user of any other language, there's no EULA, nothing to sign, you just write SOUL code, test and debug it with whatever tools (which may themselves have a EULA, but probably nothing heavy)
- device and host developers: These are the people writing DAWs, plugins, hardware that can run SOUL code, audio device drivers etc. These are professionals, and licensing is a normal part of life when you're doing this kind of work.