Re:Show HN: Il2cpp-modder – Generate DLL injection projects ...
by pastrami_panda on Wednesday January 20, 2021 @01:22AM
(#25843126)
> IL2cpp is the preferred way to make sure your game supports the most platforms.
Yup, using Mono for iterating due to better build times is pretty common while using il2cpp for production releases.
ARM 64 bit can't even be targeted by Mono so unless you're keen to exhaust the address space il2cpp is the way to go.
Mono runtime will load your assembly and bind it with all the pinvoke stuff and JIT.
IL2cpp will take the IL code from your assemblies and convert it to C++ when making the binary, AOT.
IL2cpp is the preferred way to make sure your game supports the most platforms.