Re:Review my startup idea: Multiplayer game servers on demand
by mryan on Wednesday May 25, 2011 @04:17PM
(#2585371)
1) The charges will be in hourly increments to keep things simple. I might explore different options in future.
2) I'm not sure about this one, I think it might need to be an option the user can set. I would hate to be in the position where someone asks for a refund because they forgot to turn their server off. It could be ok if there is a big warning that ensures they realise they have to pay if it is left on.
3) Yes, definitely pre-payment. Credit card on file is a nice idea, I will look at that in future.
4) Couldn't agree more. There will be multiple locations so people can choose the closest one.
Thanks staunch, I appreciate the feedback.
For example (not real prices) maybe $5 per 24 hours and then $16 per week then $22 per month or whatever.
That way it's easy to take no risk at $5, but if you end up wanting to keep it up you're not paying $5 x 30 days which would suck.
2) I don't think you need to have the server end automatically. Letting me close it myself would be fine as an option, especially with the payment scheme I outlined above.
3) Let use prepayment. They fill up their account with $100 and when it runs out there's no overbilling. This adds a huge sense of security to the buyer. Probably also let people pay on-demand if they want by leaving a credit card on file.
4) Latency is soooo important. Offer servers in west/central/east coasts. Do not use shitty oversubscribed bandwidth providers!
If you do Urban Terror or BC2 I'll try it out for sure. Good luck!