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Re:Everything About React Server Components by josephg on Sunday January 17, 2021 @04:06AM (#25809315)
> but all the actual game logic is written in an interpreted language.

I was listening to a talk by Jonathan Blow the other day where he was saying using interpreted languages (like lua) inside a game engine isn't considered good practice anymore. And indeed, in unity most games write all their logic in C# - which unity somehow compiles down to native code.

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