Re:The Cabal: Valve’s Design Process for Creating Half-Life ...
by tomc1985 on Sunday January 17, 2021 @01:14AM
(#25808603)
The idea is that the player fills in their response in their imagination. Though, I think it's a little fourth-wall-breaking when NPCs comment on the player's silence. No future-AI needed.
Re:The Cabal: Valve’s Design Process for Creating Half-Life ...
by Blikkentrekker on Sunday January 17, 2021 @04:06AM
(#25809316)
I know, but as I said, the n.p.c.s don't respond to the player's imagined responses so it doesn't solve the problem that he conversations are implausible and silly.
Either the player doesn't imagine a response, and the n.p.c.s are talking to a wall and act as if that be normal. Or the player does formulate a response, and Gordon Freeman is talking to walls, and acts as if that be normal.
Role playing a video game character does not work until artificial intelligence matures to the point that a computer might have a meaningful conversation with a man.