Re:The Cabal: Valve’s Design Process for Creating Half-Life ...
by hypertexthero on Saturday January 16, 2021 @09:03PM
(#25807373)
I think silent protagonists are excellent, and when done well make me feel more immersed in a game.
Three excellent games with them, off the top of my head: Metal Gear Solid 5, Half-Life, and Far Cry 2.
I stopped playing Cyberpunk 2077 mainly because the protagonist’s dialogue and voices didn’t make me like the character.
Re:The Cabal: Valve’s Design Process for Creating Half-Life ...
by enneff on Sunday January 17, 2021 @04:01AM
(#25809293)
> But it does not make sense either that a protagonist not answer when he be spoken to.
It may not make sense to you, but when I played through the half life games I found them more immersive than any games I had played.
But it does not make sense either that a protagonist not answer when he be spoken to.
It was quite ridiculous in StarCraft where there was a player character who had a rank and was an actual character, his allies discuss strategic plans with him and talk to him, but he never speaks back, and is only addressed by title, for he lacks a name.
In StarCraft II, the game withdrew from the notion of a “player character” and the player simply took control of various different actual characters with dialog and a face.