Re:The failure of Second Life
by jmervin on Monday May 23, 2011 @01:41PM
(#2576776)
Ah, but that would require support for mesh-built objects, no? Second Life mesh support is promised RSN.
OpenSim has some mesh support, but is I think, somewhat hobbled by SL compatibility concerns.
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I've never tried Second Life, but I'd be very surprised if they're not representing shapes internally as some kind of 3D mesh: it's an important technique for getting decent performance on modern graphics cards. If they are doing that, then that's sufficient for them to be able to do automatic LOD calculations too.