What I would find interesting is if they could give engines an energy budget instead of a time limit. Maybe that makes CPU vs GPU games more interesting & fair.
[1] https://github.com/official-stockfish/Stockfish/issues/2823
For single-input "batches" (seems like this is what's being used now?) it might never be worthwhile but perhaps if multiple positions could be searched in parallel and the NN evaluation batched this might start to look tempting?
Not sure what the effect of running PVS with multiple parallel search threads is. Presumably the payoff of searching with less information means you reach the performance ceiling quite a lot quicker than MCTS-like searches as the pruning is a lot more sensitive to having up-to-date information about the principal variation.
Disclaimer: My understanding of PVS is very limited.
But I'm not sure how much of this applies to chess engines. I see some comments noting that the search part makes it hard to generate batches, but I'm not an expert in this.