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Re:Ask HN: Show me your half baked project by brendan0powers on Saturday January 09, 2021 @05:06PM (#25705360)
I've been fiddling around with building UI's that use hand tracking in VR. Given the lack of physical feedback and the low fidelity of today's tracking methods, it turns out to be quite challenging. It feels really good when it works though.

VR Keyboard: https://www.youtube.com/watch?v=luiva93bf_0

VR Whiteboard: https://www.youtube.com/watch?v=Ky-hECpf-BY

Re:Ask HN: Show me your half baked project by toroskilly on Saturday January 09, 2021 @06:24PM (#25706207)
Any chance you could get the vr cameras to recognize a physical keyboard (not necessarily plugged in) and map the virtual keyboard over the top? Obviously it relies on the user sitting at a desk. But it would provide physical feedback.
Re:Ask HN: Show me your half baked project by brendan0powers on Saturday January 09, 2021 @09:40PM (#25708358)
This is doable. I'm using the Quest, so you don't have access to the camera images, but you can do a calibration phase where you figure out how a user's hands map to keys. I'm not sure the hand tracking is accurate enough for non-touch typers though. There's some work being done for Bluetooth keyboard support when you're sitting at a desk.