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Re:Show HN: KataScript, new language looking for feedback by kseistrup on Saturday January 09, 2021 @01:32AM (#25698004)
Can it be used for commandline scripts? As in

    #!/usr/bin/env kata
    print("hello ", "world");
Re:Show HN: KataScript, new language looking for feedback by snerp on Saturday January 09, 2021 @08:24PM (#25707365)
Ok, this works now!

You need g++9, and then you can:

    make
    make install
and then the script will be like

    #!/usr/bin/env KataScript
    print("hello ", "world");
Any KataScript script with an extension other than ".ks" is now assumed to be a bash script and the first line will be treated as a shebang.
Re:Show HN: KataScript, new language looking for feedback by snerp on Saturday January 09, 2021 @04:50PM (#25705196)
Not yet, that's a great idea. Thanks!
Re:Show HN: KataScript, new language looking for feedback by snerp on Friday January 08, 2021 @09:13PM (#25695431)
So I made this while working on the triggering system for my game engine. It was originally supposed to be a basic parser for simple commands, but I ended up developing out a lot of features to the point where it's now an actual scripting language. I'm looking for feedback on the language design and the C++ implementation if you have any, thanks!