In that period, the Japanese videogame market shrunk a great deal, and many Japanese developers either went out of business, merged, or courted western publishers.
https://www.gamasutra.com/view/news/222192/Japans_console_ga...
So I wouldn't have thought a Microsoft takeover attempt would have truly been laughed out the room at that time.
But Nintendo are a very unique company. Much like Ferrari in Italy.
Very few brands in the world like it. They would have found willing backers that cherished their independence.
Actually, PS4 launch in Japan was delayed 3 month from US/EU so the PS5 situation is a bit improved, but still complained.
Another complain for PS5 (and SIE US) is that they changed ○/×/△/□ button meaning. Previously ○ was assigned to OK and × was Cancel that's opposite to foreign edition. Now on PS5, its assignment is same as foreign edition but it feels very strange use of symbol for almost all Japanese people. It should be PSX's initial design failure.
> SCE in California are committed to eliminating toxic masculinity from their platform
I'd love to understand what you mean a little better here. I think I might have an impression from the themes of the God of War reboot, but I was curious if there's a Sony policy you might be able to reference and how that's influenced their first-party production. I'm having trouble understanding the overlap between anime-styled erotica and western depictions of masculinity.
EDIT: updated line spacing for readability
[1] https://www.neogaf.com/threads/flashback-sales-top-seeling-p...
[2] http://garaph.info/gamesearch.php?titleenglish=&stte=0&title...
[3] https://www.neogaf.com/threads/media-create-sales-04-06-04-1...