Do you worry about licensees keeping the code and using it without you knowing if they cancel? Or an employee at a licensee walking off with the code / binary etc?
We’ve talked about some of these risks at my current job which ships code as our product so curious how other people navigate this.
Congrats on the success!
First of all I sell perpetual licenses. For everything else I rely entirely on the honor system. I wont spend my time chasing some student who pirates a copy. The real money comes from the larger companies and they are terrified of getting in legal trouble for breaking any kind of license agreement, so they have no reason to screw me over.
I worry a lot more about making things complicated for licensees then I do about them taking advantage of me.
glad to see a software guy use all the modern day tools to get out of the rat race. cheers
Its also much better for your health to focus on helping people who support you then, to worry about what a few bad apples might do without you ever noticing.
(For games, it’s clear that ptex is basically a nonstarter, since GPU texture mapping hardware can’t / won’t deal with it)
I make a good amount from people coming to the web site, but the majority is made licensing the technology to various companies. The online sales are mostly there to spread the word, and gather user feedback.
UV mapping is a very difficult problem mostly because artist have very specific ideas of what constitutes good UV mapping and it doesn't conform to any simple heuristics. Its about a megabyte of C code without any dependencies, and that makes very attractive to licensees.