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Re:The Great Software Stagnation by greggman3 on Friday January 01, 2021 @09:29PM (#25609722)
I totally agree with you. But, just as an anecdote on the other side, I recently did some Blender tutorials, the famous donut scene by Andrew Price. When I was done I was happy I learned Blender better but I was also disappointed that making 3D hasn't changed much since 1995. In 1995 I learned PowerAnimator (predecessor to Maya) and in 1996 I learned 3DSMax. The techniques used to build the scenes are exactly the same, still super tedious. What changed is better renderers, sculpting (z-brush), but not much else.

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