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Re:WebAssembly Studio by brianush1 on Friday January 01, 2021 @02:32PM (#25605992)
Also for those wondering how you can get subpixel AA on your canvases anyway: if you use a classic 2d rendering context (not WebGL), you can use canvas.getContext("2d", {alpha: false}) to create a canvas with a fully opaque background, which will also cause fillText to render with subpixel AA on most browsers.

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