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Re:Flash Player is about to stop working on Windows 10 by justsomeshmuck on Wednesday December 30, 2020 @07:21PM (#25588028)
From what I recall, Apple approached Adobe during development of iPhone to nail down performance/battery concerns of Flash and Adobe basically blew them off.
Re:Flash Player is about to stop working on Windows 10 by rendall on Wednesday December 30, 2020 @07:53PM (#25588274)
No. This is untrue. Apple had no intention of working with Adobe. Flash competed with the App Store.

Adobe approached Apple many times to nail down performance issues and Apple blew them off

Re:Flash Player is about to stop working on Windows 10 by asddubs on Wednesday December 30, 2020 @09:09PM (#25588795)
There was no app store when the iphone launched
Re:Flash Player is about to stop working on Windows 10 by rendall on Wednesday December 30, 2020 @10:28PM (#25589275)
The App Store launched on July 10, 2008 one year and a half after the announcement of the iPhone. Previously there had been no 3rd party apps on the iPhone, only Apple-made native apps and 3rd party web apps. In that context, Flash's absence needed to be explained. Nevertheless, it took another 2 years for Jobs to write his screed, "Thoughts on Flash". By that time, Apple was well aware what a cash cow the App Store was
Re:Flash Player is about to stop working on Windows 10 by throwaway201103 on Thursday December 31, 2020 @01:07AM (#25590055)
If the app store appeared 1.5 years after the first iPhones, it was already conceived and development well underway when the iPhone launched. I don't have any firsthand knowledge of who blew off whom, but I'd guess it was Apple doing the blowing because that's traditionally what they do.
Re:Flash Player is about to stop working on Windows 10 by rendall on Thursday December 31, 2020 @05:32AM (#25591445)
I'm not sure that Apple intended to exclude Flash from day 1. I imagine there were difficult technical integration issues, never mind any other business interests. But once the App Store was launched and Apple commanded a 30% share of every single application sold on the platform, I cannot imagine why they would allow Flash to give away comparable applications for free.

The argument has merit that Apple wanted a more precise control over user experience, and badly written Flash apps could disrupt that, but I honestly believe that was a secondary concern compared to protecting their App Store revenue stream.