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Re:Defold engine code overview by nacs on Wednesday December 30, 2020 @02:18PM (#25584965)
> Why HTTP/S sockets rather than raw UDP

Because Defold targets mobile mostly and https/websockets does better at working with corporate firewalls and VPNs.

Also mobile games typically aren't as latency-sensitive as real-time desktop games since they often have to work over slow/unreliable wireless cell networks.

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