Re:Defold engine code overview
by nacs on Wednesday December 30, 2020 @02:18PM
(#25584965)
> Why HTTP/S sockets rather than raw UDP
Because Defold targets mobile mostly and https/websockets does better at working with corporate firewalls and VPNs.
Also mobile games typically aren't as latency-sensitive as real-time desktop games since they often have to work over slow/unreliable wireless cell networks.
Because Defold targets mobile mostly and https/websockets does better at working with corporate firewalls and VPNs.
Also mobile games typically aren't as latency-sensitive as real-time desktop games since they often have to work over slow/unreliable wireless cell networks.