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Re:Ten year study: No link between violent video games and a... by Macha on Tuesday December 29, 2020 @09:16PM (#25577596)
Honestly, GTA has been mellowing out over the years. the antics of running around a strip club beheading prostitutes as might have happened in vice city are replaced with a focus with the main story which most of the time would not be out of place on primetime TV - is it still set in a dark crime world, yes. But they've moved on from the level of shock factor of earlier titles. There's maybe one sequence in the first 40-50% of GTA V I played that I can recall as being very shocking.
Re:Ten year study: No link between violent video games and a... by shanemlk on Wednesday December 30, 2020 @12:10AM (#25578799)
I personally am not concerned about murder or shock, but I think it's worth saying what many people think. Many games containing violence are probably made in poor taste. For example, it would be a red flag for me when meeting someone if their favourite video game studio is Rockstar Games and that's all they like to play. It'd be like saying their favourite TV genre is reality TV and they're proud to watch it constantly. It's OK once in a while, but I hope they often expand their horizons. Rockstar's modern games certainly have some value, but relative to many other games they feel like technically-impressive immature time sinks. My snooty point aside, violent video games seem not to correlate with aggression, but I suspect they at least correlate with some annoying personality traits. Some artistic masterpieces worth consuming contain a lot of violence, I just don't think that's the norm, so it's easy for outsiders to lump "violent games" together as a threat.