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Re:Ten year study: No link between violent video games and a... by sneak on Tuesday December 29, 2020 @07:24PM (#25576830)
> But if that's the case, why is the realistic simulation of some societal taboos (e.g. physical violence to the point of murder) mainstream, but others (e.g. sexual violence in any of its forms) not?

I think "simulated" sexual violence (that is to say, real-but-consensual violence, as well as other forms of simulated coercion) is pretty close to just as mainstream, people just don't talk about it as much.

Rick is not a real casting agent, and there is no job.

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