Re:Raytracing won't simplify AAA real-time rendering
by _slyo on Monday December 28, 2020 @08:50PM
(#25565754)
> You'll have to search very long to find a C++ game code-base that uses boost, game devs are not that stupid ;)
Boost has over 160 libraries and counting. I wouldn't recommend every one of them (some have wacky interfaces, slow compile times, and/or experimental designs), but many of them are excellent, and I don't think it's very difficult to tell them apart.
Regardless, I find your insinuation that Boost users are "stupid" to be extraordinarily uncharitable to library users and developers.
Boost has over 160 libraries and counting. I wouldn't recommend every one of them (some have wacky interfaces, slow compile times, and/or experimental designs), but many of them are excellent, and I don't think it's very difficult to tell them apart.
Regardless, I find your insinuation that Boost users are "stupid" to be extraordinarily uncharitable to library users and developers.