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Re:Raytracing won't simplify AAA real-time rendering by DavidVoid on Monday December 28, 2020 @03:18PM (#25562770)
> Thus if you choose not C++ you get to write C wrappers around your API and deal with all that nonsense since C++ interop is the worst in most languages.

An example of this is the Swedish game dev company Embark Studios who, after a significant amount of effort, managed to get NVIDIA PhysX (which is widely used in AAA games) working with Rust [1].

[1] https://www.youtube.com/watch?v=RxtXGeDHu0w

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