News for hackers. Stuff that matters.
Re:Raytracing won't simplify AAA real-time rendering by ben-schaaf on Monday December 28, 2020 @11:03AM (#25560238)
> You'll have to search very long to find a C++ game code-base that uses boost, game devs are not that stupid ;)

Don't need to search, factorio used to use boost: https://factorio.com/blog/post/fff-223

Re:Raytracing won't simplify AAA real-time rendering by kbenson on Monday December 28, 2020 @03:20PM (#25562786)
The context here, from the top level comment, is AAA game companies and the developers working for them though. In that context, that and indie developer came to the same conclusion after a while is probably just more evidence for the original point.

In a larger studio, even if code sharing isn't common as is expressed here, at a minimum having someone around that sees boost and says "don't do that" is probably a given.