Re:Sega Dreamcast: Windows CE
by agumonkey on Sunday December 27, 2020 @05:29PM
(#25554826)
weren't DC games easier to copy too ?
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Yes, but not right away. It took a while for the knowledge and processes to become established. Piracy wasn't what sank the Dreamcast. By the time piracy became commonplace, roughly mid-late 2000, the DC was already pretty obviously going to lose in the market to both the PS1 and upcoming PS2.
Re:Sega Dreamcast: Windows CE
by AnIdiotOnTheNet on Sunday December 27, 2020 @10:27PM
(#25556424)
Casual piracy was significantly easier on the DC, but not because GDRoms were easy to copy. What was easy to do was to convince the system to boot from a standard CD, and it turns out some games didn't take up a whole GDRom or could have their textures easily replaced with lower res or better compressed versions allowing them to fit on a self-booting CD.
Kind of? The 1ST_READ.BIN had to be re-scrambled to run off of CD-ROM, but this was trivial after the Utopia leak.
However, if this were the reason for the demise of the console, we could expect large volume sales of the (loss-leader? or close to it?) console, and limited game sales.
Instead, unfortunately for Sega and ultimately, everyone, we saw limited sales of both the Dreamcast console and its games - a sign that the console itself was simply defeated by the PS2, rather than piracy.
Another argument here is that the PS2 suffered from a similarly trivial "swap magic" exploit just after release, where as long as the disc drive never registered a disc ejection, running code could simply be switched out for another piece of running code.
By the time Dreamcast piracy was common place, the console was already cancelled.