this single fact made it awesome for homebrew development, is how i really got started. burning a track on cdr to test each build forced some discipline before finally getting serial cable.
while the dreamcast has a sh4, the vmus had arm chips, so if you wanted to do everything you had to have two cross compile toolchains. i remember it taking days on my athelon at the time.
the defacto sdk back then was kallistiOS
Re:Sega Dreamcast: Windows CE
by Gregordinary on Sunday December 27, 2020 @09:09PM
(#25556077)
The homebrew scene for dreamcast is impressive and still surprisingly active.
Good list of emulators available for the DC too, though in various states of functionality: https://dcemulation.org/index.php?title=Emulators
There was no Dashboard or game switching/exiting without power cycling or OS-supplied friend features. Those had to wait until OG Xbox.