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Re:2020 had some significant silver linings by gns24 on Friday December 25, 2020 @07:57AM (#25536201)
The actual load on ISPs has changed very little due to home working. Compared to the evening Netflix peak, the daytime usage increase is pretty small.
Re:2020 had some significant silver linings by dudul on Friday December 25, 2020 @08:53AM (#25536466)
Agreed. The network activity of working from home is a rounding error compared to video streaming or online gaming.
Re:2020 had some significant silver linings by read_if_gay_ on Friday December 25, 2020 @09:00AM (#25536516)
In my persional experience online gaming is <50mb/hr. Zoom meetings, meanwhile, are basically a bunch of concurrent livestreams. I would rather say that online gaming is a rounding error compared to WFH and streaming.
Re:2020 had some significant silver linings by 10000truths on Friday December 25, 2020 @09:42AM (#25536722)
Depends highly on the game. From what I've read, most multiplayer games use around 80-100 megabytes/hour, but I've read numbers as low as 50 and as high as 300. A Netflix 4k video stream has a bitrate of around 6.75 gigabytes/hour, and a Zoom call will use somewhere between 500 to 1500 megabytes/hour for a one-on-one (and somewhat more for group calls). So work-from-home is an order of magnitude more bandwidth hungry than online gaming, but still reasonable for a country with good Internet infrastructure. High quality video streaming is the real killer indeed.
Re:2020 had some significant silver linings by baskire on Friday December 25, 2020 @11:53AM (#25537504)
The bandwidth is less than peak Netflix. But the low latency pps needs have increased