However, it's not clear to me why should this be so. For a given wavelength, I would understand that mixing in physical space would be better, i.e., this may apply to lightness. Why should it not work better when applied more generically in a perceptual space (Note: I have worked with displays with more than three primaries), even when pixels are not individually perceptible.
Another way to put this is that dithering works because of physical blending of photons due to an insufficiently sharp eye lens before perceptual mechanisms in the brain.
Further, the question still remains why is it that mixing of photons spatially as you explained works better imperceptible pixels, and yet we need these non-linear color spaces when having larger areas.
Goes without saying that the intensity hit for 50 need not be the midpoint of that hit for 0 and 100 given the gamma curve, and actual mapping of the value to intensity for the pixel.
Another question: When going back from Oklab to the device color space, some numbers may at times fall out of range (e.g., negative). Is there a recommended way to bring those back into range to perceptually close colors?
Thanks.