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Re:Ask HN: What Lived Up to the Hype? by CM30 on Thursday December 24, 2020 @12:06PM (#25529232)
As far as video game examples go... The Legend of Zelda Breath of the Wild and Super Mario Odyssey. The trailers made them out to be the pinnacle of their respective franchises, and people's expectations for the two games was sky high. This plus all the changes made to the 3D Zelda and Mario formats meant there was a lot riding on these titles.

But both delivered on that hype. They've both done extremely well in terms of reviews (97% review score average on Metacritic) and sales (best selling games in their respective series), and delivered absolutely magical experiences that made the Nintendo Switch extraordinarily successful in its first year on the market.

Re:Ask HN: What Lived Up to the Hype? by corytheboyd on Thursday December 24, 2020 @05:34PM (#25532123)
I was actually really sad to hear that Breath of the Wild was going to be an open world game when that was announced. I was sick and tired of the same broken mechanics that come with your typical AAA open world game, and thought it would do the Zelda universe a massive disservice.

And then I played it and holy hot damn was I wrong, I think it will go down as one of my favorites of all time. So so so well executed, the world never once felt empty and pointless, as was one of my main issue with other attempts at open world. Just an amazing title.

Re:Ask HN: What Lived Up to the Hype? by matsemann on Thursday December 24, 2020 @01:04PM (#25529778)
What I loved about Super Mario 64 was that it used the same area for 6 stars (+ coin star). But for Galaxy for instance, you would just land on another area of the same planet and kinda follow "rail tracks" to the star. Haven't played Odyssey, but that's because I was a bit put off because of this. Is it better in this regard?
Re:Ask HN: What Lived Up to the Hype? by johnc1231 on Thursday December 24, 2020 @01:47PM (#25530181)
Odyssey is closer to 64 than Galaxy. You don't repeatedly enter the level for different stars, you just enter the level once and there's different objectives that reward you with stars. Definitely not on rails at all.
Re:Ask HN: What Lived Up to the Hype? by mcpherrinm on Thursday December 24, 2020 @01:29PM (#25530012)
Yes, Odyssey feels much more like Mario 64 in that regard. Each level has many moons (like the stars in Mario 64). There’s even one level which is straight out of Mario 64, just expanded and updated.
Re:Ask HN: What Lived Up to the Hype? by SahAssar on Thursday December 24, 2020 @07:21PM (#25532941)
While I love both I find them pretty repetitive and I had a hard time saying why until I watched Joseph Anderson's videos on it:

Mario: https://www.youtube.com/watch?v=kYJx5xt2cB0 Zelda: https://www.youtube.com/watch?v=T15-xfUr8z4

I think that eariler titles in both series had better balance between quantity and quality of content and what I like best about both titles is the mechanics while the content it acts upon feels sort of thin.

Re:Ask HN: What Lived Up to the Hype? by dorchadas on Thursday December 24, 2020 @01:23PM (#25529943)
And then Pokemon Sword/Shield came along and did the exact opposite, sadly.

Really funny how that works out.

Re:Ask HN: What Lived Up to the Hype? by CM30 on Friday December 25, 2020 @05:04PM (#25539393)
Sadly, the Pokemon series is stuck in a situation where it doesn't 'need' to innovate or do anything ambitious to sell well/get good reviews, so its creators basically don't bother and coast along without trying too hard. It's kinda like YouTube under Google to be honest.

Extremely high levels of popularity + no competition + unambitious creators that are out of touch with their audience/userbase can equal a mediocre product or series that just ticks along without any attempt to live up to its own promise.

Re:Ask HN: What Lived Up to the Hype? by garfieldnate on Saturday December 26, 2020 @06:34AM (#25542792)
It's kind of funny being 30 and loving Pokemon. I have been dying for a good Pokemon game since I was a kid. The GBC games were addictive, but I wanted something that would feel more interactive and require realtime battle skills. The RPG-style battle mechanics got really old. Pokemon Snap was and still is magical, but the user was stuck on rails. Pokemon Stadium was at least 3-d, but the battle mechanics were the same. I fantasized about having an open world with the battle mechanics of Super Smash Bros. A BOTW-style Pokemon game would be just incredible!
Re:Ask HN: What Lived Up to the Hype? by nvrGiveUp on Friday December 25, 2020 @05:52AM (#25535695)
Nintendo benefits from the Tesla/Apple/Jeep effect.

Fanboys will be happy regardless.

As time goes on BOTW is being realized as lackluster. Empty, bad graphics, same story, boring environment.

Re:Ask HN: What Lived Up to the Hype? by majewsky on Friday December 25, 2020 @06:16PM (#25539883)
Counterpoint: BOTW single-handedly got me back on Nintendo systems. I was not a Nintendo fanboy before. I had a Wii back in the day, but it was mostly a gimmick, never substituted the PC as the "serious gaming platform" for me. BOTW is one of these rare games that was so attractive that I bought the entire console just to play it. I am aware of and recognize its flaws, but I have over 200 hours in this game, so obviously it can't be all that bad. Heck, I watched a BOTW speedrunner on Twitch just yesterday. The community around that game is still going strong.