Re:Sony: The Company That Kicked the Hornet's Nest
by Lewisham on Monday May 16, 2011 @04:27PM
(#2554033)
...and what do you propose? Unfortunately for the PC games industry, the number of gamers willing to pay for games is not very high.
Companies like Epic have basically gone out on the record and said "we stopped supporting PC because of piracy." If you were a publisher, what would you do? There are precious few successes of games without DRM, and remember that all Steam games are also DRM'd.
Re:Sony: The Company That Kicked the Hornet's Nest
by middus on Sunday May 15, 2011 @12:40PM
(#2550233)
Why did they give you a free copy of Portal 2? Do you own so many of their games?
Re:Sony: The Company That Kicked the Hornet's Nest
by ZoFreX on Monday May 16, 2011 @08:14AM
(#2552301)
I participated in the launch event and earned the maximum number of potatoes, for which I received Portal 2, giftable copies of all the other games they've made (too numerous to list from memory), and a little flag for my robot in Portal 2 co-op.
No, they do not have a point. I bought Settlers 7, shortly after release, for full price. I couldn't play it. My internet connection at the time would "blip" every ten minutes or so, it would go down for a couple of seconds and come back up. Every time this happened I got kicked out of my game.
The next Ubisoft game that came out, I pirated. Why? Because the pirated version of Settlers 7 /works/. If I'm paying something, I expect a better experience than I would get if I didn't pay. To me, that seems like a fairly basic tenet of economics.
Many game companies "get it". Valve for example provide me with unending streams of new content for games I have paid for, even going as far as giving me a free copy of Portal 2. Thanks Valve! You win money.