Why describe at the type level the difference between a backwards pointer chase and a pointer decrement? The hope is: if you know at compile time that your iterator is efficient in this way, you can pick a more specialized algorithm, say, quicksort instead of mergesort. C++ really does enable this at the type level through template specialization. In practice the STL collections haven't lived up to this, and I think the iterator tags are mostly deadweight.
So long as it's safe I think it's on the designer to make sure it's efficient, and I suspect that's where the API has gravitated to.
`RandomAccessIterator` implements the `+=` and `-=` operations that `BidirectionalIterator` does not. Algorithms that accept `RandomAccessIterator` can then assume that calling += is possible.
If you want indexed access why wouldn't you just, you know, use anything that implements operator[]?
It's totally 100% kosher to write a function that calls `.at()` instead of `operator+=`. As long as it only needs to work on vectors, strings, or other stuff with a `.at()` method.
But if the function works on iterators instead it can work on ANY data structure that also fulfills the requirements of RandomAccessIterator API. String Views, raw pointers, a 3rd party Cord library, etc.
There's no inherent meaning to the iterator API requiring `operator+=` instead of something closer to `get()`, except that it means that the iterator itself doesn't need to know anything about container bounds (like I said above, raw pointers work as RandomAccessIterators).