Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by ravenstine on Sunday December 20, 2020 @11:36AM
(#25487437)
> The result is a big beautiful and empty world with a linear path.
This may be the #1 reason why I don't play games anymore. Every game made in the last decade masquerades as open-world and turns out to be a linear path. Either wandering outside that linear path leads to a total void, or you get annoying game behavior forcing you to go back to the linear path, or you get bullshit like death timers.
This may be the #1 reason why I don't play games anymore. Every game made in the last decade masquerades as open-world and turns out to be a linear path. Either wandering outside that linear path leads to a total void, or you get annoying game behavior forcing you to go back to the linear path, or you get bullshit like death timers.