Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by sgift on Sunday December 20, 2020 @10:53AM
(#25487071)
We had this when game consoles were very dominant: PS3/Xbox360 era, start of the PS4/Xbox One era. Games were developed for consoles and then "touched up" for PC. It sucked. Starting from good machines and pushing them is far better imho. They should have cut off the base versions of both last gen consoles, but Sony/MS don't allow that afaik (e.g. either you don't deliver for PS4 at all or you deliver for PS4 and PS4 pro). At some point you have to realize that hardware is too old for something and accept it.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by james-skemp on Sunday December 20, 2020 @03:59PM
(#25489442)
Agreed. I think the PS4 Pro and equivalent Xbox model really muddied the water when it came to the newest consoles, especially since both the PS5 and related Xbox version are at least backward compatible with the previous gen.
Target PC, make a version for the latest console gen.
Sounds like the old 'progressive enhancement' (at least I think that phrase was 'replaced' by mobile-first, based upon personal experience).
While I first heard it used for web development, where you would build up your content and then add JavaScript and (enhanced) styling, there's no reason that can't be applied to game development as well.
In fact, I think you can look at PS4 Pro Enhanced games for how it was done well.