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Re:Cyberpunk 2077 Refunds by ljm on Sunday December 20, 2020 @06:55AM (#25485656)
It might not have started with LA Noire, but that's the first game I remember playing where your seemingly moderate dialogue choices made your character out to be a total psycho.

It was comically bad, watching your character lose his shit on a grieving widow when you doubted something she said. The wording of the question or choice had absolutely nothing in connection to the tirade of abuse the guy would spew out.

Re:Cyberpunk 2077 Refunds by justinclift on Monday December 21, 2020 @10:30PM (#25502537)
On a similar note, I was playing Horizon: Zero Dawn a few days ago, and while it's 95% pretty brilliant, there's a super stand out example of this that really annoyed me.

The protagonist is a kick arse chick that literally hunts down and takes out bandits (by their hundreds) on sight.

Yet for one side mission, it turns out the quest giver (a nobody, not useful further in the game) is setting her up to be robbed and murdered.

She takes out the people trying to murder her, then catches up to the quest giver for some payback. He pleads with her not to kill him, and suggest maybe she could just "cut off an arm" or something instead.

The dialog choice I chose was "It's going to be more than an arm"...

... so the protagonist then proceeds to tell him off with a warning and send him on his merry way.

What The Fuck?

She should have ended the dude, badly. Like literally any of the hundreds of random bandits she'd already taken out up to that point. :/