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Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by SZJX on Sunday December 20, 2020 @05:04AM (#25485153)
> Doing continuous level-saves is needless to say a necessity in any game you invest dozens of playhours in..

Clawing at true straws much here? This is literally not how you are expected to play modern AAA games at all.

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by raverbashing on Sunday December 20, 2020 @06:22AM (#25485507)
I'm not sure how it works right now, but nobody has time for Sierra type BS anymore (things like the game lets you go a long time without a needed item and oh now you need to replay half of it because you didn't get that tiny key hidden somewhere at the beginning)
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by ethbr0 on Sunday December 20, 2020 @02:03PM (#25488664)
"Welcome to the grittier future" - Sierra's ghost

(I hadn't realized just how much modern users would freak out at * Quest-style hoops to jump through)

Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by keeganpoppen on Sunday December 20, 2020 @06:09AM (#25485437)
doesnt make it not a necessity xP
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by nkrisc on Sunday December 20, 2020 @07:45AM (#25485876)
If it's a necessity, then the game should inform you that you should save every 5 minutes to recover from game-breaking bugs.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn... by justinclift on Monday December 21, 2020 @10:11PM (#25502441)
Ironically, it has "autosaves" that seem to happen (in theory) each time you use a drop point, and at various other triggers. Finishing a quest seems to be one in some situations at least.

Not that it always works though. Grrrr. :(