Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by raverbashing on Sunday December 20, 2020 @06:22AM
(#25485507)
I'm not sure how it works right now, but nobody has time for Sierra type BS anymore (things like the game lets you go a long time without a needed item and oh now you need to replay half of it because you didn't get that tiny key hidden somewhere at the beginning)
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by ethbr0 on Sunday December 20, 2020 @02:03PM
(#25488664)
"Welcome to the grittier future" - Sierra's ghost
(I hadn't realized just how much modern users would freak out at * Quest-style hoops to jump through)
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by keeganpoppen on Sunday December 20, 2020 @06:09AM
(#25485437)
doesnt make it not a necessity xP
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by nkrisc on Sunday December 20, 2020 @07:45AM
(#25485876)
If it's a necessity, then the game should inform you that you should save every 5 minutes to recover from game-breaking bugs.
Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by justinclift on Monday December 21, 2020 @10:11PM
(#25502441)
Ironically, it has "autosaves" that seem to happen (in theory) each time you use a drop point, and at various other triggers. Finishing a quest seems to be one in some situations at least.
Not that it always works though. Grrrr. :(
Clawing at true straws much here? This is literally not how you are expected to play modern AAA games at all.