Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by anonytrary on Sunday December 20, 2020 @01:27AM
(#25484344)
> they just didn't have time to implement like half the gameplay they promised
That's because they promised a time instead. You can promise a release date or you can promise features, but not both. Rarely both for a game this ambitious. It makes more sense not to hype a game up or promise a release date, and instead maintain power over when the release date is.
Gamers don't care if they get a game 18 months later, as long as it's better. They'll bitch and whine but they will always still buy the game. They're not going anywhere. Best to release a finished RPG late than release a half-assed one on some arbitrarily agreed upon date. Hopefully CDPR will learn this lesson, as countless other game developers have.
That's because they promised a time instead. You can promise a release date or you can promise features, but not both. Rarely both for a game this ambitious. It makes more sense not to hype a game up or promise a release date, and instead maintain power over when the release date is.
Gamers don't care if they get a game 18 months later, as long as it's better. They'll bitch and whine but they will always still buy the game. They're not going anywhere. Best to release a finished RPG late than release a half-assed one on some arbitrarily agreed upon date. Hopefully CDPR will learn this lesson, as countless other game developers have.