Re:Cyberpunk 2077: How 2020’s biggest video game launch turn...
by badlucklottery on Saturday December 19, 2020 @03:43AM
(#25476128)
> It's clear that they just didn't have time to implement like half the gameplay they promised.
Yup. From an art/style perspective, the game is top shelf and legitimately impressive. From a gameplay perspective, big parts of it are barely there.
It's like the opposite problem MGS5 had. That game had a great gameplay loop and well fleshed-out systems but it obviously lacked the assets to make the story work or offer much variety.
Yup. From an art/style perspective, the game is top shelf and legitimately impressive. From a gameplay perspective, big parts of it are barely there.
It's like the opposite problem MGS5 had. That game had a great gameplay loop and well fleshed-out systems but it obviously lacked the assets to make the story work or offer much variety.