> Why have them at all?
The lifepath system was a key feature in the TTRPG, obvious handled a lot differently in the TTRPG than video game where they have merged the Roles with the Lifepath.
I think people are disappointed as they were expecting DA:O levels of paths but got 15-20 mins and a few chat options (that don't add up to anything).
Concerning the life paths, it's just a fancy rumor that something was cut there. True, the origin stories for life paths in CP2077 could be perhaps as long as in Dragon Age: Origins, but keeping them short and tight is also fine.
Why have them at all? Broadly speaking, they may nudge the player into a specific ending. A lot of players vocal on forums would dismiss anything but completing all endings just for the sake of it, but if we are discussing this seriously as a role-playing game, what goes into the decision which ending to pursue matters.