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Re:Cyberpunk 2077 Refunds by jamesgeck0 on Friday December 18, 2020 @12:35PM (#25469588)
Deus Ex puts the player in an extremely small, dense area where they have tons of options. The game reacts to the way the player approaches each situation, sometimes dramatically warping the story depending on what they do.
Re:Cyberpunk 2077 Refunds by blhack on Friday December 18, 2020 @01:33PM (#25470280)
So does cyberpunk 2077 feel like I'm on a sortof "track"? Like I basically have to follow the story?
Re:Cyberpunk 2077 Refunds by GLsimtam on Friday December 18, 2020 @02:46PM (#25471082)
CP2077 is a GTA clone, too. It's in the uncanny valley, though: cops don't chase you, they just spawn behind you. Even in closed rooms! It's not part of the sci-fi lore as if this was a Minority Report or something, it's just a very naive implementation.

The parts of the game that resemble Deus Ex are arguably better, but I could poke hole in that, too.

Re:Cyberpunk 2077 Refunds by theshrike79 on Friday December 18, 2020 @04:51PM (#25472509)
At the moment, the best CP2077 experience IMO is just to do the plot missions, maybe a few of the side gigs.

Play it on the easiest difficulty setting just for the plot.

Then shelve it and come back when the first DLC is released and do a "full" play-through.

Re:Cyberpunk 2077 Refunds by Semaphor on Friday December 18, 2020 @02:52PM (#25471144)
note that "extremely small" is only in comparison to modern open world games or MMOs. All 3 deus ex games (ignoring the shooter I never played) felt bigger than e.g. Skyrim to me which is large but feels empty