Sadly, I also think it will commercialize it on a whole different level and take away the innocence. But ah, ch-ch-ch-changes -- not all bad.
Personally I haven't been involved in the demo-scene for some 15 years but every now and then I indulge myself in the latest releases at http://pouet.net and find myself having lost a whole evening. That said, from what I have seen, and if this was indeed cutting-edge, we still have quite a bit to go... But yeah, we are definitely getting there. Not sure whether to jump for joy, though. :)
There will always be those that do it because they enjoy making something beautiful and challenging, even as others take it in commercial directions.
Naturally, but I think my biggest issue was one of melancholy, I mean, gone are the days of asm("movl %ecx %eax");. Or do we get that in V8? :)
Re:ROME HTML5 demo
by ChrisCooper on Thursday May 12, 2011 @11:17PM
(#2543402)
If you're interested (or others are), this shader toy was posted a while ago: http://www.iquilezles.org/apps/shadertoy/
It is a very cool demo and allows you to mess around and build you own shaders online. This was very impressive as the first demo of its kind I ever saw.
With WebGL, it becomes simple to build an online, collaborative demotool where group members can easily work together on building new productions. That's simply unprecedented and may lead to a rebirth of the demoscene.