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Re:A preview of x64 emulation on Windows for ARM by cprecioso on Friday December 11, 2020 @06:50AM (#25384705)
Maybe the iPhone model? But definitely not the Xbox one. In the newest console, every part of the console is designed not to trust each other. IIRC, even the CPU instructions are encrypted. This is in order to assure game developers that their games will not be pirated -- but I suspect it might be paying quite a large performance price. I don't think Microsoft or Apple need that much distrust of their own packages in regular computing.
Re:A preview of x64 emulation on Windows for ARM by sneak on Friday December 11, 2020 @06:54AM (#25384736)
The anti-piracy drive is the main one, IMO. The money from services far outweighs the money from the sale of the hardware, in the long run for most types of users on most devices.

It's my understanding that disabling system integrity protection (SIP) on M1 macs immediately disables its new ability to run iOS apps from the iOS App Store, for precisely this reason.

As for the hardware protections, already we have iPhones doing this with their cameras and screens and fingerprint readers and the like, ostensibly for security but who knows if it's just to kill the third party repair market.

I don't think I'm telling any tales out of school when I say that Apple would prefer nobody ever buy a formerly-broken, repaired, secondhand iPhone or iPad.

Re:A preview of x64 emulation on Windows for ARM by PeterisP on Friday December 11, 2020 @07:07AM (#25384855)
"The money from services far outweighs the money from the sale of the hardware, in the long run for most types of users on most devices."

I believe that this is true for the USA market but not true for many markets worldwide. From the perspective of the developing world (containing most of the users and most of the devices, but not most of the revenue), the market is very different, much less relevance of iOS/Apple Store, much higher preference for free apps instead of service subscriptions, etc.