Most things these days are service-related and absolutely need 'accounts'.
Like your XBox.
Occulus will invariably require some kind of 'account'.
'Accounts' are not evil.
Of course online stores require accounts, but those are not required to use the hardware.
Downloading games is greatly enhanced by accounts.
Playing most games require accounts.
Banning cheaters effectively requires accounts.
It's 100% perfectly fine and there is nothing wrong with it.
The hyperbole here gets really tiring after a while.
No it does not. Most games are not multiplayer games and don't require accounts.
> Downloading games is greatly enhanced by accounts.
It's greatly enhanced by accounts _with the application vendor_ not the device manufacturer. I'd be quite upset if AMD required an account to be able to download Steam games. I _was_ quite upset when a(n offline only) game I bought on Steam required a Games for Windows Live account I didn't was.
> There is nothing anti-privacy about an 'account'. Someone having an arbitrary email address doesn't constitute a breach of privacy.
I said anti-consumer, not anti-privacy. Online only is also cancer, which is what requiring an account effectively is.
But you absolutely should NOT need an account to use your Xbox.
...until the entity wants forms of payment. Then you've got to keep that random sequence of characters for your life unless you're willing to part ways with your purchase.
No, your statement doesn't reflect the reality that companies do treat emails as identities.
Even though we all of that choice, almost none of us care to do it.
Finally, it has nothing to do with control over hardware.
Imagine if a car I'd bought stopped working because I stuck a 'Find my lost cat' poster up somewhere it wasn't supposed to be.