Re:Debugging WebAssembly with Modern Tools
by kowbell on Thursday December 10, 2020 @11:42AM
(#25375505)
Not WebAssembly related, but there are already VSCode plugins for "a nice shadertoy-style live-coding environment!"
GLSL preview: https://marketplace.visualstudio.com/items?itemName=circlede...
Full on Shadertoy environment (preview panel, lets you use Shadertoy's uniforms): https://marketplace.visualstudio.com/items?itemName=stevenso...
Re:Debugging WebAssembly with Modern Tools
by RReverser on Thursday December 10, 2020 @04:52PM
(#25379236)
Interesting, are you on the latest Chrome Canary? If so, could you please report a bug with a simple repro to the https://bugs.chromium.org/p/chromium/issues/entry?template=D... link mentioned in the article?
Hopefully this will also lead to a 'seamless debugging experience' inside VSCode. It would be pretty awesome to have (for instance) a HTML panel with a WebGL canvas in one VSCode tab while stepping through the C/C++ code in another tab. With a bit of tinkering this would also make a nice shadertoy-style live-coding environment.