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Re:Designing 2D graphics in the Japanese industry by flobosg on Wednesday December 09, 2020 @07:58AM (#25358023)
Some of Mark Ferrari's palette-shifting scenes can be found at:

http://www.effectgames.com/demos/worlds/

http://www.effectgames.com/demos/canvascycle/

Re:Designing 2D graphics in the Japanese industry by dwater on Wednesday December 09, 2020 @08:43AM (#25358325)
If you visit the worlds link, be sure to select "Show Options" and adjust the time of day. I'm assuming there are a lot of programmatic elements that create these effects.
Re:Designing 2D graphics in the Japanese industry by kevin_thibedeau on Wednesday December 09, 2020 @01:55PM (#25362590)
It's all palette shifting with designated regions for different lighting directions.
Re:Designing 2D graphics in the Japanese industry by com2kid on Wednesday December 09, 2020 @12:58PM (#25361447)
A few years back, I used a few tools piecemealed together to make a living wallpaper from Ferrari's waterfall piece.

I'll now gladly pay to have it done properly. :)

Edit: Curses, no parallax! The version of waterfall I made has parallax scrolling, I worked very hard getting that working! (By which I mean I found one strange wallpaper tool from a Korean developer that is the only tool that worked to pull off parallax animated GIF wallpapers). On a 21:9 screen. waterfall is about 3 screens wide...