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Re:High-Throughput Game Message Server with Python WebSockets by Yoric on Sunday December 06, 2020 @03:34AM (#25322055)
I really think it's a good solution for many cases but I haven't seen any server-side web framework that implements a kill-the-process-often strategy.

Do you know of any? If so, when do they decide to kill the process and how do they handle client disconnect?

Re:High-Throughput Game Message Server with Python WebSockets by jlokier on Sunday December 06, 2020 @03:44PM (#25326451)
Some pre-forking web servers will shut down a child process after it has processed a configured number of requests.

E.g. Apache in mpm_prefork mode, MaxRequestsPerChild configuration.