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Re:Players Blame Skill-Based Matchmaking for Losing in Call ... by cubic on Friday December 04, 2020 @06:05PM (#25309526)
And many people prefer to not play games where they have to suffer through however long a match takes in a hopeless effort to maybe not lose _that_ much.

I would vastly prefer if every match I play makes me at least _feel_ like I have a chance to win if I try hard enough, than have a large percentage be obvious losses leading only to frustration and waste of time.

Re:Players Blame Skill-Based Matchmaking for Losing in Call ... by imtringued on Friday December 04, 2020 @06:54PM (#25309946)
In dirty bomb there were three objectives per match and if you somehow stomped the other team on defense the match would end after 5 min ran out on the first objective. If you stomped the team on offense then it was possible to complete all objectives in 7 minutes or less. On the other hand if there was actually a stalemate then the match could last the whole 15 minutes. It's an "old" game though. It's officially shutdown but the servers are still running.
Re:Players Blame Skill-Based Matchmaking for Losing in Call ... by friendlybus on Saturday December 05, 2020 @09:14AM (#25314683)
Dirty bomb started off well but the classes and maps they added later on slowly sank it. One of my favourite fps's.