Re:Computer input latency from 1977-2017 (2017)
by kllrnohj on Thursday December 03, 2020 @01:34PM
(#25292623)
Nope. Games usually opt for deeper pipelining to help keep framerates higher if they are making any choice at all. They usually just run at whatever rate they run at, and don't really do "latency tuning." Which is where products like AMD's Anti-Lag ( https://www.amd.com/en/technologies/radeon-software-anti-lag ) and Nvidia's Reflex ( https://www.nvidia.com/en-us/geforce/news/reflex-low-latency... ) enter the picture to just give games a library to help with latency instead.
[ Parent
| on HN ]
There are no comments on this comment yet.