Re:Unreal Engine 4.26
by vvanders on Thursday December 03, 2020 @01:10PM
(#25292261)
As ex-game dev this is all right on the mark. Back when I was in gamedev the "code" checkout was ~160gb. The "art" checkout was ~500gb and the raw repo size was on the order of 3-4TB.
Last I kicked the tires proper on most SCM solutions Perforce was the only one that could handle repos like that and provide locking so that people won't blow away binary files.
Last I kicked the tires proper on most SCM solutions Perforce was the only one that could handle repos like that and provide locking so that people won't blow away binary files.