Just like I can't imagine the true depth of complexity of game/3d development having dabbled making games in unity, I'm not sure you understand just how complex a sass/enterprise site can get, it's usually issues with actually organising the code that gets you, rather than the code itself.
Your example of i18n is actually quite telling, having internationalized a couple of sites that's actually a fairly simple organizational problem in our codebases, comparatively not really complex at all, just tedious.
My example intended to reference more than i18n, as that only covers the interface. Consider something like an online international university where there is media, but that media varies with 8 different languages, so each and every aspect of any presentation needs to accommodate variable length text fields, left and right and vertical directions of text display, every media clip varies in length due to language, and multi-language users can switch display mode at will. I've done projects like this, over a dozen, and it's quite the challenge.