Re:John Carmack on Inlined Code (2014)
by westwing on Wednesday December 02, 2020 @06:43AM
(#25275508)
Game engines are usually maintained for years if not decades, as they are often enormous investments. However, it's more common to fork (or at least freeze) for a specific project, so in that sense there is more room for ad-hoc solutions.
Ongoing maintenance issues are not really top priority, the game is not going to be a living software project for that long.